Fcm tabelle

Zushakar / 11.02.2018

fcm tabelle

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FCM usually delivers messages immediately after they are sent. However, this might not always be possible.

For example, if the platform is Android, the device could be turned off, offline, or otherwise unavailable. Or FCM might intentionally delay messages to prevent an app from consuming excessive resources and negatively affecting battery life.

When this happens, FCM stores the message and delivers it as soon as it's feasible. While this is fine in most cases, there are some apps for which a late message might as well never be delivered.

For example, if the message is an incoming call or video chat notification, it is meaningful only for a short period of time before the call is terminated.

Or if the message is an invitation to an event, it is useless if received after the event has ended. The value must be a duration from 0 to 2,, seconds 28 days , and it corresponds to the maximum period of time for which FCM stores and attempts to deliver the message.

Requests that don't contain this field default to the maximum period of four weeks. Another advantage of specifying the lifespan of a message is that FCM never throttles messages with a time-to-live value of 0 seconds.

In other words, FCM guarantees best effort for messages that must be delivered "now or never. However, because such messages are never stored, this provides the best latency for sending notification messages.

FCM allows multiple parties to send messages to the same client app. For example, suppose the client app is an article aggregator with multiple contributors, and each of them should be able to send a message when they publish a new article.

This message might contain a URL so that the client app can download the article. Instead of having to centralize all sending activity in one location, FCM gives you the ability to let each of these contributors send its own messages.

To enable this feature, make sure you have each sender's sender ID. When requesting registration, the client app fetches the token multiple times, each time with a different sender ID in audience field, using the token retrieval method for the given platform:.

Finally, share the registration token with the corresponding senders, and they'll be able to send messages to the client app using their own authentication keys.

When an app server posts a message to FCM and receives a message ID back, it does not mean that the message was already delivered to the device.

Rather, it means that it was accepted for delivery. What happens to the message after it is accepted depends on many factors.

In the best-case scenario, if the device is connected to FCM, the screen is on and there are no throttling restrictions, the message is delivered right away.

If the device is connected but in Doze, a low priority message is stored by FCM until the device is out of Doze.

However, if the collapse key is not set, both the new and old messages are stored for future delivery. If the device is not connected to FCM, the message is stored until a connection is established again respecting the collapse key rules.

When a connection is established, FCM delivers all pending messages to the device. If the device never gets connected again for instance, if it was factory reset , the message eventually times out and is discarded from FCM storage.

To get more insight into the delivery of a message: For Android and iOS: See the FCM reporting dashboard , which records the number of messages sent and opened on iOS and Android devices, along with data for "impressions" notifications seen by users for Android apps.

This requires you to setup an XMPP server. For Android, iOS and Web: If the device has not connected to FCM for more than one month, FCM still accepts the message but immediately discards it.

If the device connects within four weeks of the last data message you sent to it, your client receives the onDeletedMessages callback.

Finally, when FCM attempts to deliver a message to the device and the app was uninstalled, FCM discards that message right away and invalidates the registration token.

Future attempts to send a message to that device results in a NotRegistered error. If your organization has a firewall to restrict traffic to or from the Internet, you need to configure it to allow mobile devices to connect with FCM in order for devices on your network to receive messages.

FCM typically uses port , but it sometimes uses and For outgoing connections, FCM doesn't provide specific IPs because our IP range changes too frequently and your firewall rules could get out of date impacting your users' experience.

Ideally, you will whitelist ports with no IP restrictions. This is a large list and you should plan to update your rules monthly. Problems caused by firewall IP restrictions are often intermittent and difficult to diagnose.

This enables us to provide reliable connectivity while reducing the battery consumption of your users' mobile devices. Depending on which FCM features you implement, you may need the following credentials from your Firebase project:.

A unique token string that identifies each client app instance. The registration token is required for single device and device group messaging.

Note that registration tokens must be kept secret. Sender ID A unique numerical value created when you create your Firebase project, available in the Cloud Messaging tab of the Firebase console Settings pane.

The sender ID is used to identify each sender that can send messages to the client app. Access token A short-lived OAuth 2. This token is associated with a service account that belongs to your Firebase project.

To create and rotate access tokens, follow the steps described in Authorize Send Requests. Server key for legacy protocols A server key that authorizes your app server for access to Google services, including sending messages via the Firebase Cloud Messaging legacy protocols.

You obtain the server key when you create your Firebase project. You can view it in the Cloud Messaging tab of the Firebase console Settings pane.

Do not include the server key anywhere in your client code. Also, make sure to use only server keys to authorize your app server.

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An FCM implementation includes two main components for sending and receiving: A trusted environment such as Cloud Functions for Firebase or an app server on which to build, target, and send messages.

For testing or for sending marketing or engagement messages with powerful built-in targeting and analytics, you can also use the Notifications composer.

Run the Android or iOS Quickstart sample. These samples let you run and review code to send a test message to a single device using the Firebase console.

Try the tutorials for Android or iOS. Set up your trusted environment. If you are writing your sending logic in Node.

Fcm tabelle -

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